const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const scoreElement = document.getElementById('score');
const gameOverElement = document.getElementById('gameOver');
const restartButton = document.getElementById('restart');
let randomNumber;
let attempts = 0;
let minRange = 1;
let maxRange = 100;
let timer;
let elapsedTime = 0;
let playerName = '';
let difficulty = 'medium';
const guessInput = document.getElementById('guess');
const submitGuess = document.getElementById('submitGuess');
const gameMessage = document.getElementById('gameMessage');
const attemptsDisplay = document.getElementById('attempts');
const resetButton = document.getElementById('resetButton');
function resetGame() {
randomNumber = Math.floor(Math.random() * maxRange) + 1;
attempts = 0;
minRange = 1;
elapsedTime = 0;
attemptsDisplay.textContent = `Attempts: ${attempts}`;
gameMessage.textContent = 'New Game! Start guessing!';
guessInput.value = '';
clearInterval(timer);
startTimer();
}
function startTimer() {
timer = setInterval(() => {
elapsedTime++;
}, 1000);
}
submitGuess.addEventListener('click', () => {
let guess = Number(guessInput.value);
if (isNaN(guess) || guessInput.value.trim() === '') {
gameMessage.textContent = 'Please enter a valid number!';
return;
}
attempts++;
if (guess === randomNumber) {
gameMessage.textContent = `Congratulations! You guessed it in ${attempts} attempts!`;
clearInterval(timer);
} else if (guess < randomNumber) {
gameMessage.textContent = 'Too low! Try again.';
} else {
gameMessage.textContent = 'Too high! Try again.';
}
attemptsDisplay.textContent = `Attempts: ${attempts}`;
guessInput.value = '';
});
resetButton.addEventListener('click', resetGame);
resetGame();This code demonstrates the core game logic. The actual implementation may include additional features and optimizations.