const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const scoreElement = document.getElementById('score');
const gridSize = 20;
const tileCount = canvas.width / gridSize;
let snake = [{ x: 10, y: 10 }];
let food = {};
let dx = 0;
let dy = 0;
let score = 0;
function randomTile() {
return Math.floor(Math.random() * tileCount);
}
function generateFood() {
food = { x: randomTile(), y: randomTile() };
for (let segment of snake) {
if (segment.x === food.x && segment.y === food.y) {
generateFood();
return;
}
}
}
function drawGame() {
ctx.fillStyle = 'black';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = 'lime';
for (let segment of snake) {
ctx.fillRect(segment.x * gridSize, segment.y * gridSize, gridSize - 2, gridSize - 2);
}
ctx.fillStyle = 'red';
ctx.fillRect(food.x * gridSize, food.y * gridSize, gridSize - 2, gridSize - 2);
}
function moveSnake() {
const head = { x: snake[0].x + dx, y: snake[0].y + dy };
snake.unshift(head);
if (head.x === food.x && head.y === food.y) {
score += 10;
scoreElement.textContent = score;
generateFood();
} else {
snake.pop();
}
}
function checkCollision() {
const head = snake[0];
if (head.x < 0 || head.x >= tileCount || head.y < 0 || head.y >= tileCount) {
return true;
}
for (let i = 1; i < snake.length; i++) {
if (head.x === snake[i].x && head.y === snake[i].y) {
return true;
}
}
return false;
}
function gameLoop() {
if (checkCollision()) {
alert('Game Over! Score: ' + score);
resetGame();
return;
}
moveSnake();
drawGame();
setTimeout(gameLoop, 100);
}
function resetGame() {
snake = [{ x: 10, y: 10 }];
dx = 0;
dy = 0;
score = 0;
scoreElement.textContent = score;
generateFood();
}
document.addEventListener('keydown', (event) => {
const LEFT_KEY = 37, RIGHT_KEY = 39, UP_KEY = 38, DOWN_KEY = 40;
const keyPressed = event.keyCode;
if (keyPressed === LEFT_KEY && dx !== 1) { dx = -1; dy = 0; }
if (keyPressed === UP_KEY && dy !== 1) { dx = 0; dy = -1; }
if (keyPressed === RIGHT_KEY && dx !== -1) { dx = 1; dy = 0; }
if (keyPressed === DOWN_KEY && dy !== -1) { dx = 0; dy = 1; }
});
generateFood();
gameLoop();This code demonstrates the core game logic. The actual implementation may include additional features and optimizations.